Friday, September 26, 2008

What E-gaming should/will be.

Competitive video gaming is growing rapidly, but rarely receives appropriate coverage.

By appropriate I mean...

1) The commentators are, well, lame. I watched the most recent ESL/MLG World of Warcraft 3v3 tournament online; the guys calling it were worse than McLovin. They need real commentators who can actually get the average viewer excited about what is happening.

(hey MLG, I have radio experience, LFG)

2) Better Camera Angles! There should be people in-game, ghosts, recording these matches with professional precision. Can you imagine a well-shot Battlefield 2142 battle or one where an unlimited number of spectators could ghost through the map at once? People could literally follow their favorite players.

It'll happen, but we don't have the technology (bandwidth) yet.

Here's where I say something meaningful:
Professional gaming is currently less popular than actual sports only because digital technology has yet to reach a certain point. This point, this change, ((singularity?)) will present digital games smooth enough to enjoyed by spectators, cheap enough for the general population to actually play or understand and complex enough to provide a few, talented professionals with opportunities to excel beyond those offered by the physical world. Pushing their minds beyond the limitations of their bodies, future e-gaming stars should attain broadly appreciable levels of skill, and due fame. Actually we touch on this in The Assemblage, but more on that later

So yeah, e-gaming is something to watch. If virtual reality becomes popular and affordable, I'd much rather watch darkfall-like castle warfare in 3D from my house than watch dudes throw a football miles away.

(That said, with the coming technological progress personal fitness will be of the utmost importance. Long-live corporeal sport!)


Watch this if you want to see the potential for e-gaming greatness
(58 seconds of it)

or Watch this if you want to see the whole match (3:00)

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