Tuesday, June 22, 2010

II. Conceptual Obligations: (a.k.a. Dr. Cos' wordy philosophical prescript)





This project's existence will have lasting effects on the future of gaming, art and the human experience. As we aim to shape the future of outdoor gaming and reality manipulation we must remember to grant users as much cognitive freedom as possible within the goal structures we create. The goals we set are made to inspire creative thinking and enjoyment, nothing more. Misuse of design to inspire players to invest their time, thoughts, emotions and labor with us inappropriately could lead to the dangers of addictive escapism, compulsion, manipulation and cognitive control. These dangers should be kept in mind by all those constructing what is essentially a new world for people to live in. That said, the player chooses to participate and not everyone will react positively to what we make. Let us strive to inspire fun and play in the greatest number of participants as we can and to avoid creating unncessecary methods of manipulation and deciet ( or borrowing irresponsible designs from historical political and social goal systems).
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Properly addressed, these dangers should not distract us from the task of construction: change is inevitable and we will only learn by doing. Those working on this project have been given an important opportunity to build it well. With that said, let's change the world.


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