Tuesday, November 18, 2008
Hitting the maya wall
Cs 22, 3D Digital Modeling project, "create a room". got a bit carried away with things going on outside the room (mountains, aqueduct, underground pool, asteroids) while everyone else focused on precise details (watches, chess boards, plants). I guess that's how it goes, I can't stay inside the room/code/assignment. I originally made the waterfall by creating one tiny, crunched up, transparent-blue rectangular polygon and reproducing it several times to represent droplets and experiment with our beloved particle lighting refraction blablabla. Turned on particle lighting effects, final gathering, mental ray ...the computer stopped working; the file became un-openable. The class had a long laugh when our instructor (Lorie Loeb is a legend) turned on the polygon counter: over three million objects (ha,ha,ha). My first test drive with a new technology and I'd already hit the computational wall. Whatever, it would have looked really, really cool.
But my computers aren't fast enough. (YET.)
Modeling a character from "The Assemblage" now, video comming soon.
Posted by Dr. Cosmos at 12:44 PM