So our web comic story thing is going to function as a video-game script. There, I said it. It is important to set parameters within which the story can be refined. To continue my research in the field, my obsession will become Funcom's new massively multiplayer online role-playing game Age of Conan: Hyborian Adventures.
The game features pretty impressive graphics (closer and closer to reality every day), an interesting combat system and enough storyline to play around with for years to come as the game is based on Robert E. Howard's fantasy novels from the 1930's. Also interesting will be the cultural undertones featured in the game, as Funcom's team is based in Norway (their PR guys are terrible to listen to, god thing they have these guys:)
I am most curious about two aspects of the game:
First, combat has been changed from the traditional runescape-esque click and hit format to a more dynamic blocking/counter-attack system coupled with first-person views for ranged classes. If you don't know what this means, basically the extent to which you are able to interact with combat scenarios has been improved significantly. Or has it? We'll see. (what does this have to do with a web comic?! very little directly, except that the same plot devices and uses of digital media will apply, as I believe many digital media genres will merge in new and beautiful ways in the future).
Second, the game is very, very adult. Rated M, it features nudity, gore and depravity in concentrations never before seen in a massivley multiplayer game. Their world is dark, dseased and sexy. Perhaps they are making the world more "real" by allowing vice. Will this attract a lot more players (adult males being the target) as they see their friends slaughtering topless amazons in dynamic combat? Yes. Is that a good thing? Hmmmm...
I will play the game (as a ranger), but Dragonlord is still out of commission. More about this alternate world soon.