Monday, January 12, 2009

Conversation with elderly man in cafe

Old Man: "How do you like your computer?"
Cos: "I hate it, haha"
"Yeah? I love my mac book air"
~"I like the machine, I just don't like what it does to me, you know?"
"Yeah! I had this problem with my printer, I have a kodak printer and i installed the 10.2.5 update and the thing no longer runs with it!"
~"Yeah... they're fragile"
"I gave two computers to my grandsons for christmas, and when they came to visit i didn't see them for a whole weekend, haha"
~*nod* "haha"
"They just played on the computers! They love it!"
~"Well that's the problem I'm talking about, I hate these things" *pats laptop*
"Well yeah I carried my macbook air over here and it didn't feel like it weighed a thing!"
~"yeap"
*walking away* "and my grandsons said to me, 'grandpa for an old geezer you're the coolest!'"
~"hahaha!"

Cool.

The greatest generation handing out laptops like lead-painted toys to so many blind nintoddlers. Maybe if grandpa played WoW with them and limited it to a few hours... I'd be less cynical. Hey grandpa: Who plays a board game for an entire weekend? Why can't anyone moderate themselves with these things?

But he doesn't know any better, he can't. In his day they fought a real enemy and played with very real death penalties.

Now we fight digital Nazis just to feel ______.

I'm concerned about the lack of guidance being offered from our tribal elders regarding digital technology. Tell the kids to turn it off...

Why can't I?

-Cos

Sunday, December 28, 2008

Apple Store Meltdown / Personal spiritual rebirth



I went out in the rain with my laptop during a night of significant fun.
The thing is dead.
All my copy-written itunes music, all my memory-heavy videos for future projects, every meaningless/ful picture in my jpeg folder.

gone.

And I have never felt this kind of freedom.

Trust me, at first I was pissed. All that work! All those saved ichat conversations!
Every preparation I had made to explain digital humanity/philosophy/ spirituality = wasted.

Yet, before undertaking a great spiritual journey, is it not fitting to "purge" oneself?

(Digital spirituality remedy = clean hard drive)

I am going to mexico in 4 hours, where I was planning on writing a proposal for A REVOLUTIONARY DIGITAL HUMANITIES MAJOR.

But now all of my notes have been rendered inert silicon.

my grandfather died, my family is a wreck, I'm still stressed from school and in-all, our "spirits" are low. I will not be bringing a computer to the aztec ruins. I plan on having an awakening. I do not need to check on the rest of the world through a screen. I will feel it through my feet. Laugh, but I'm serious.

When I return, I invite you all to help me monitor human technophilia, moderate our detrimental digital habits, perfect college-level new media education and... slow down our overclocked society so as to improve the quality of life for all.

She was a great laptop, I'm going to miss her.

See you in 2009.

Thursday, December 25, 2008

Escaping into the Digital


My Grandfather died. My friends' grandmother is dying. Both families are freaking out.


So, we played Gears of War 2 for a week straight, and escaped into the digital.


Fallout 3 has since taken its place for me. Family infighting and my responsibilities to work/myself can be conveniently set aside and replaced with AN ENTIRELY DIFFERENT WORLD.

Trick is, you can't stop playing or the problems come back worse. It's like drinking. And I would have drank myself silly with Fallout 3 and GTA4, but I haven't.

Now that I was a new media theorist (yeah, alright,hah) I couldn't help realizing what I was doing: immersing myself in a fiction so as to avoid the negative aspects of reality.

But isn't Christianity the same thing?

Thursday, November 20, 2008

Attentive Momentum Perfected



http://www.neave.com/television/

Neave T.V. is a half-hour long stream of video clips claiming to be a T.V. station. It's a good thing it isn't.

I couldn't look away. This is the stuff of the future, the digital mind-opium that our generation has been trained to salivate over. Memes, sparkling and perplexing in their ____, hold your attention at bay. A perfect speed is maintained, keeping the viewer in a state of not-knowing while peaking interest throughout.

It's almost like a gothic horror scene, over and over and over and over and over. Something is presented, then made to seem not quite right. Incredibly affective. Tasty, addicting, glorious.

God dammit we are so screwed when they make this a 24/7 thing. The Conformists are gonna eat it up.

THIS IS A TASTE OF WHAT IS TO COME. A SOMA-LIKE DREAM STATE PRE-PROGRAMMED BY OTHER LIVING PEOPLE. You thought prime time T.V. was bad.

or...

Wow look how well they have assembled these interesting visual media artifacts into a non-cohesive but affectively similar thread. Way to deconstruct the linear nature of popular media and provide a thoroughly enjoyable experience!

Okay it's cool now, but it'll be dangerous later.

Or will we be ready for it? Is the age of linearity and structure and meaning over? Rhizomatic entertainment?

I rushed this post, gave an unstructured commentary. I want you to go and watch it. Wait. Uh oh.
-Cos

Tuesday, November 18, 2008

Hitting the maya wall





Cs 22, 3D Digital Modeling project, "create a room". got a bit carried away with things going on outside the room (mountains, aqueduct, underground pool, asteroids) while everyone else focused on precise details (watches, chess boards, plants). I guess that's how it goes, I can't stay inside the room/code/assignment. I originally made the waterfall by creating one tiny, crunched up, transparent-blue rectangular polygon and reproducing it several times to represent droplets and experiment with our beloved particle lighting refraction blablabla. Turned on particle lighting effects, final gathering, mental ray ...the computer stopped working; the file became un-openable. The class had a long laugh when our instructor (Lorie Loeb is a legend) turned on the polygon counter: over three million objects (ha,ha,ha). My first test drive with a new technology and I'd already hit the computational wall. Whatever, it would have looked really, really cool.

But my computers aren't fast enough. (YET.)

Modeling a character from "The Assemblage" now, video comming soon.

Monday, November 17, 2008

Warhammer is dead to me.

It was flashy, funny, and better (better?) at player vs. player combat than any MMO I've played.

But I don't care anymore. The rest of the warjammers are apathetic, and I think I know why. We approached the game as scientists (overly scheduled scientitsts) and tried to force meaning out of a game designed to minimize meaningful thought. Here's some notes from my most recent post on warjammers.blogspot.com:


"I mean YES the game is beautiful and complicated and they insert humor at some choice moments but the overall feeling falls short of my expectations. I started to grow tired of the place, tired of the game. I turned off the Warhammer sound and put on my own music, it helped. Strange.



... SO: exploring felt pretty shallow. RvR/PvP was engaging and fun. The two experiences combined... feel strange. The gap between an un-fulfilling game world and a hugely entertaining combat system makes the overall game experience a fragmented, chaotic blur. I guess we should have believed Paul Burnett: imagination is the goal, immersion really isn't.

So I have to use my imagination to fill in the gaps of disbelief forming between me and my avatar? No, Paul. The game doesn't facilitate OR encourage imagination. It bottles it, making digital hallucination fast and easy. Quick, streamlined player vs. player combat IS the central aim, and they nail it; I appreciate the game for the things it has introduced. Yet to have A+ PvP in a world that can't convince me that it matters feels shallow somehow, repetitive. It's just counter-strike from a third person perspective.

Wasteland, our server, suffered a mass exodus and we have been instructed to transfer our characters to Iron Rock. Doesn't matter too much, just another chip at the magic circle.
It's the right game for certain people. But Warhammer isn't heading in the direction I want MMORPG's to go. It's pulling the genre toward a more easily digestible, effortlessly repeatable kind of play. Bring back death penalties. Expand the game world. Give me an identity. Make things more difficult. You'll impress me, but lose a lot of your market. People like easy things. Especially easy killing."

What I haven't told them:
I signed onto Age of Conan after hitting level 18 in War. I felt: calmed, serene, beautiful, excited. No one was around, which is sad, but my avatar seemed to feel... right? Like a shower at the perfect temperature. (yes really). This game is so much better. Not because the programming is more advanced or the designers any more talented... It feels right mainly because of the way I approached and experienced it. I built a magic circle for it, made the world my own. I'll admit, I like the aesthetics better. Nothing looks as good as AOC right now. I preferred the combat.

Preferred. It seems that Age of Conan's beloved three-button combo system has been replaced with a faster, more simple 1-button system... making things easier for the masses. God damnit.
I'll be playing conan now once microsoft fixes directx 10, (you guys should be embarassed), and I'll enjoy it. I'll play.

We made Warhammer into a job. Play is beyond that sh*t. Harder to get to, harder to feel.

-Khosmos

Wednesday, November 12, 2008

Left 4 Dead

Oh man.


Simply amazing. Played the demo four times with Peck. Simple play mechanics (based off half life 2) and straightforward objectives. There are zombies. You have guns. Up to three friends can play along with you.

It feels like middle school when you'd spawn 99 bots in CS and give them all knives just for the sensation of being overwhelmed. Everyone did that, right?

This game holds some serious affective power. I was scared, by a game. What?! Why? Well JPN 61 tells us that fear of zombies stems from a fear of society at large, of the majority's influence over the individual and the human tendency to conform. With modern society becoming increasingly self-aware and, in my opinion, over-systematized... it just feels good to mow down zombies. You know? I think there's something meaningful here but once again, i need to think about it more.

JPN 61, Japanese Art Horror (great class) also claims that Zombies represent the border between life and death, signifying the inconceivable void of not-death(?). Whatever. The game made me FEEL my mortality, prize my individuality and value whatever social ties i held within the game (thanks peck and mike). If you get pinned down by a zombie your teammate has to free you. Players have to heal each other to survive. The cooperative element really made it what it was: WE were scared.

Counterpoint: In the game I'm not mortal. I'm not individual. I played as a retired army vet. When I left the keyboard for 30 seconds the computer started controlling him for me and my friends didn't notice. Made me feel like...

a zombie?

Holy unholiness this game is good. Simple, fun, and playing off of real societal pressures. A+

-Cos